pure_nash

Author: Zejin Shi

Methods for computing pure Nash equilibria of a normal form game. (For now, only brute force method is supported)

quantecon.game_theory.pure_nash.pure_nash_brute(g)[source]

Find all pure Nash equilibria of a normal form game by brute force.

Parameters:

g : NormalFormGame

Returns:

NEs : list(tuple(int))

List of tuples of Nash equilibrium pure actions. If no pure Nash equilibrium is found, return empty list.

Examples

Consider the “Prisoners’ Dilemma” game:

>>> PD_bimatrix = [[(1, 1), (-2, 3)],
...                [(3, -2), (0, 0)]]
>>> g_PD = NormalFormGame(PD_bimatrix)
>>> pure_nash_brute(g_PD)
[(1, 1)]

If we consider the “Matching Pennies” game, which has no pure nash equilibirum:

>>> MP_bimatrix = [[(1, -1), (-1, 1)],
...                [(-1, 1), (1, -1)]]
>>> g_MP = NormalFormGame(MP_bimatrix)
>>> pure_nash_brute(g_MP)
[]
quantecon.game_theory.pure_nash.pure_nash_brute_gen(g)[source]

Generator version of pure_nash_brute.

Parameters:

g : NormalFormGame

Yields:

out : tuple(int)

Tuple of Nash equilibrium pure actions.